In 2019 I joined CD Projekt Red as a Senior Motion Designer to help bring the vision of Cyberpunk 2077 to life
in UI/UX and In-game Ads departments.

As a team, we really had a lot to think of with multiple platforms at launch.
Optimization was crucial and I had to remember that while doing all of the tasks.

I was responsible, among others, for:

  • Cyberpunk 2077 logo animation in the game
  • In-game TV ads
  • Steet ads / billboards
  • Loading screens
  • UI animations for quests
  • Quest briefings


Below you can see some of the work that made it into the game and few videos from the process.
All of it was created in combination with Red Engine, After Effects, Photoshop & Illustrator.

UI/UX & In-game Ads Showreel

Compilation of selected works done for Cyberpunk 2077. 
Awesome journey with great people in both teams. 

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Logo animation

Cyberpunk 2077 logo animation visible right after the prologue. 

The goal here was to make it similar to our in-game UI style.
Also, multilanguage so I could easily swap the version.
Procedural approach was the best way to achieve it. 

A lot of freedom and I am grateful for that :)
Breakdown video included.

Lifepaths

Short videos presenting each lifepath. 
I took care of editing the exisiting material with additional effects.

TV In-game Ads

All TV Ads I animated in one video. 
You can watch them in Night City TV stations only. 
It was a pleasure to work on all ads due to a lot of freedom and fun during the production.

Street Ads

While traveling around Night City, you may come across a lot of animated advertisements on different devices.
We have over 90 animated Ads with multiple formats. 

Together with Artur Kalinowski, we animated everything in Red Engine. 
A lot work but it definitely paid off, bringing even more life into the city.

Below you can see some of the animations I made. Don’t hesitate to look for more in Night City :)

Loading screens

I was responsible for figuring out how to prepare, animate all loading screens. Combined with textures and video files.
The challenge was to animate as much as possible in the engine with a little use of video files.

It had to be light, optimized and loopable until the player choose to continue. 
Keep it simple, subtle yet attractive visually. 

Thanks to close cooperation with teams like Environment, Concept Art and Code UI, we were able to pull this off. 

I animated 5 of 8 loading screens and coordinated the rest.

Full credits

User Interface

In-game Ads

Loading Screens

Music

Art Lead

Robert Bielecki

Art | Design

Vladimir Vilimovsky

Design | Motion Graphics

Adam Blumert

Art Director

Katarzyna Redesiuk

Illustration

Danel Valaisis
Yee Ling Chung
Łukasz Poller
Basil Murad 

Motion Graphics | Direction

Adam Blumert

Art Direction

Paweł Mielniczuk
Lucjan Więcek

Overpaint 

Danel Valaisis
Lea Leonowicz
Marek Brzezinski
Alexander Dudar
Yee Ling Chung

Motion Design

Adam Blumert
Adam Daroszewski
Siarhei Sarchenia

Immediate Music

Aleksandar Dimitrijevic - Satellite Debirs 

Holon

Surrounded by Silence